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godot-fmod
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Godot with FMOD integration
RayHammer
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renderer_scene_sky_rd.h
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-02-17
Revert "Fix default sky process mode not being Real-Time"
clayjohn
2022-02-16
Fix default sky process mode not being Real-Time
Hugo Locurcio
2022-01-23
Update Sky lights in sky setup function
clayjohn
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-01
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-08-23
Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-01
Porting cubemap compute shaders to raster for the mobile renderer
Bastiaan Olij
2021-07-06
Unify material parameter update
reduz
2021-06-26
Move render_sky logic from effects into our sky object, and some minor cleanup
Bastiaan Olij
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-02-25
Moving GI code into RendererServerGIRD
Bastiaan Olij