Age | Commit message (Expand) | Author |
---|---|---|
2021-08-01 | Porting cubemap compute shaders to raster for the mobile renderer | Bastiaan Olij |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-07 | Fix material invalidation on reimport. | reduz |
2021-07-06 | Unify material parameter update | reduz |
2021-06-26 | Move render_sky logic from effects into our sky object, and some minor cleanup | Bastiaan Olij |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-14 | Fixed error spam when XR mode is not enabled and a missed setting rename | Bastiaan Olij |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-25 | Added constants PI, TAU and E to the shader language | Joosep Jääger |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-25 | Moving GI code into RendererServerGIRD | Bastiaan Olij |