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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_rd
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renderer_scene_sky_rd.cpp
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Author
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-06
Remove bogus sky error check
clayjohn
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-08-31
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
2021-08-26
Merge pull request #50883 from BastiaanOlij/mobile_hdr
Bastiaan Olij
2021-08-23
Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-19
Fix incorrect checking of uniform set to prevent error spam (2)
Yuri Roubinsky
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-16
Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-06
Merge pull request #51309 from Chaosus/fix_uniform_error_spam
Rémi Verschelde
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
Fix incorrect checking of uniform set to prevent error spam
Yuri Roubinsky
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-08-01
Porting cubemap compute shaders to raster for the mobile renderer
Bastiaan Olij
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-06
Unify material parameter update
reduz
2021-06-26
Move render_sky logic from effects into our sky object, and some minor cleanup
Bastiaan Olij
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-14
Fixed error spam when XR mode is not enabled and a missed setting rename
Bastiaan Olij
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-04-14
Refactor GLSL shader compilation
reduz
2021-02-25
Moving GI code into RendererServerGIRD
Bastiaan Olij