Age | Commit message (Expand) | Author |
2022-01-25 | Merge pull request #53954 from Chaosus/fix_quit_errors | Rémi Verschelde |
2022-01-19 | Merge pull request #54489 from briansemrau/texture-delete-update | Rémi Verschelde |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-11-01 | Fix materials not updating when texture replaced/deleted | Brian Semrau |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-18 | Fix errors on quitting from an empty project | Yuri Roubinsky |
2021-10-06 | Remove bogus sky error check | clayjohn |
2021-10-04 | Added support for uniform arrays in shaders | Yuri Roubinsky |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-08-31 | Merge pull request #51873 from Chaosus/fix_uniform_error_spam | Clay John |
2021-08-26 | Merge pull request #50883 from BastiaanOlij/mobile_hdr | Bastiaan Olij |
2021-08-23 | Scale color output in the mobile renderer to provide HDR support | Bastiaan Olij |
2021-08-19 | Fix incorrect checking of uniform set to prevent error spam (2) | Yuri Roubinsky |
2021-08-18 | Add comments at the top of each built-in shader to ease debugging | Hugo Locurcio |
2021-08-16 | Makes a clear error message if shader compilation failed | Yuri Roubinsky |
2021-08-10 | Merge pull request #50682 from aaronfranke/basis-looking-at | Rémi Verschelde |
2021-08-06 | Merge pull request #51309 from Chaosus/fix_uniform_error_spam | Rémi Verschelde |
2021-08-06 | Use subpasses to do 3D rendering and resolve in mobile renderer | Bastiaan Olij |
2021-08-06 | Fix incorrect checking of uniform set to prevent error spam | Yuri Roubinsky |
2021-08-01 | Move code for looking_at to Basis | Aaron Franke |
2021-08-01 | Porting cubemap compute shaders to raster for the mobile renderer | Bastiaan Olij |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-07 | Fix material invalidation on reimport. | reduz |
2021-07-06 | Unify material parameter update | reduz |
2021-06-26 | Move render_sky logic from effects into our sky object, and some minor cleanup | Bastiaan Olij |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-14 | Fixed error spam when XR mode is not enabled and a missed setting rename | Bastiaan Olij |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-25 | Added constants PI, TAU and E to the shader language | Joosep Jääger |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-25 | Moving GI code into RendererServerGIRD | Bastiaan Olij |