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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.h
AgeCommit message (Expand)Author
2022-12-24Move SDFGI update logic into clustered rendererBastiaan Olij
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-10-04Moving SSEffects settings into classBastiaan Olij
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-15Extract shared scene data into a separate classBastiaan Olij
2022-09-09Properly scale SSR reflection based on metallic value for dielectric materialsclayjohn
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-26Move Sky(RD) into environmentBastiaan Olij
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-23Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
2022-07-19Move screen space effects into a separate classBastiaan Olij
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-07-06Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde
2022-06-27Consider uniform writability part of the interface of the setPedro J. Estébanez
2022-06-28Split dependency logicBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-06-17Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij
2022-06-07Initial TAA implementationjfons
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-11Split out bokeh_dof and copy effectsBastiaan Olij
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-28Merge pull request #60547 from BastiaanOlij/split_tonemapper_effectRémi Verschelde
2022-04-28Splitting tonemapper into its own classBastiaan Olij
2022-04-26Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-04Enable 16-bit shadow atlas by default in the RenderingServer methodsHugo Locurcio
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-24Minor fixes to shadow atlases:jfons
2022-01-20add support for glow mapsAnsraer
2022-01-19Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio