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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.h
AgeCommit message (Expand)Author
2021-03-11Removed time duplicate from ForwardClustered. Just use the variable from its ...Bastiaan Olij
2021-03-11Moving RendererStorageRD *storage to protected, no sense duplicating it in fo...Bastiaan Olij
2021-03-04Renamed SDGIShader to SDFGIShader and moved a bunch of things to privateBastiaan Olij
2021-02-25Moving GI code into RendererServerGIRDBastiaan Olij
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-07Invert spotlight angle attenuationjfons
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-19Added GPU based cluster builderreduz
2021-01-19Shader optimizations to reduce VGPR usage and increase occupancyreduz
2021-01-06Added ability to visualize native shadersreduz
2021-01-05Rewrite render code to be more cache and thread friendly.reduz
2021-01-05Reorganize renderer code.reduz
2021-01-01Update copyright statements to 2021RĂ©mi Verschelde
2020-12-26Rewrite culling to be more cache/thread friendly.reduz
2020-12-23Replace Octree by DynamicBVH in cull codereduz
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-07Add support for low-end 3D rendering.reduz
2020-12-04RenderingServer reorganizationreduz