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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
AgeCommit message (Expand)Author
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-03-09Change some math macros to constexprkobewi
2022-03-08Merge pull request #49447 from Calinou/remove-shadow-color-propertyRémi Verschelde
2022-03-06Add a UniformSet cachereduz
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-03-04Merge pull request #58734 from Calinou/tweak-render-timestamp-namesRémi Verschelde
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde
2022-03-04Tweak render timestamp names for explicitness and consistencyHugo Locurcio
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-02-16Properly exclude lights that are marked as sky onlyclayjohn
2022-02-15Merge pull request #57904 from V-Sekai/fix_double_free_warningRémi Verschelde
2022-02-10Merge pull request #57104 from clayjohn/VULKAN-sky-conflictRémi Verschelde
2022-02-10Fix _free_render_buffer_data freeing shared half_texture and half_fbSaracenOne
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-25Merge pull request #53954 from Chaosus/fix_quit_errorsRémi Verschelde
2022-01-24Minor fixes to shadow atlases:jfons
2022-01-23Update Sky lights in sky setup functionclayjohn
2022-01-20add support for glow mapsAnsraer
2022-01-20Add nodiscard to core math classes to catch c++ errors.lawnjelly
2022-01-19Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde
2022-01-18Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde
2022-01-17Fix volumetric fog memory leak on resizeclayjohn
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-05Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...JFonS
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-24GPULightmapper: react on sky ambient propertiesWilliam Deurwaarder
2021-12-10Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Fix volumetric fog in combination with spotlightsHendrik Brucker
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
2021-11-24[macOS / iOS] Use storage buffers instead of unsupported images for the volum...bruvzg
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-08Implement CameraEffects override_exposureDominic-ATOR
2021-11-06Added SSIL post processing effectclayjohn
2021-11-01Fix materials not updating when texture replaced/deletedBrian Semrau
2021-10-31Merge pull request #54403 from briansemrau/fix-small-fogvolumeRémi Verschelde
2021-10-30Disallow compute dispatch with zero dimensions.Brian Semrau