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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
AgeCommit message (Expand)Author
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-15Fixes to forward mobilereduz
2021-07-15Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_formatJuan Linietsky
2021-07-13Use 32bit instead of 64bit 3D render buffer on mobileBastiaan Olij
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-06Fix indexing of multiple reflection probesBastiaan Olij
2021-07-03Fix SDFGIreduz
2021-07-03Fix Render Inforeduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-14Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-setsRémi Verschelde
2021-06-13Store SSAO uniform sets per viewportclayjohn
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-12Fix VoxelGI (works again).reduz
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-10Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-04-23Implement occlusion cullingjfons
2021-04-21Fix reflection probeBastiaan Olij
2021-04-09Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-03-11Combine init_gi and init_sdfgi into a single initBastiaan Olij
2021-03-04Renamed SDGIShader to SDFGIShader and moved a bunch of things to privateBastiaan Olij
2021-02-25Moving GI code into RendererServerGIRDBastiaan Olij
2021-02-18Reorganize Project Settingsreduz
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-07Invert spotlight angle attenuationjfons
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-02-05Fixes to get Godot running again on Intel IGPreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-02-01Don't use trashy max_decals value to prevent crashesRafał Mikrut
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-20Merge pull request #44668 from clayjohn/VULKAN-downsampleRémi Verschelde
2021-01-19Added GPU based cluster builderreduz
2021-01-19Shader optimizations to reduce VGPR usage and increase occupancyreduz
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-06Added ability to visualize native shadersreduz
2021-01-05Reorganize renderer code.reduz
2021-01-04Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde
2021-01-03SSAO cleanup and fixesclayjohn
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal