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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
AgeCommit message (Expand)Author
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-05Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...JFonS
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-24GPULightmapper: react on sky ambient propertiesWilliam Deurwaarder
2021-12-10Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Fix volumetric fog in combination with spotlightsHendrik Brucker
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
2021-11-24[macOS / iOS] Use storage buffers instead of unsupported images for the volum...bruvzg
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-08Implement CameraEffects override_exposureDominic-ATOR
2021-11-06Added SSIL post processing effectclayjohn
2021-10-31Merge pull request #54403 from briansemrau/fix-small-fogvolumeRémi Verschelde
2021-10-30Disallow compute dispatch with zero dimensions.Brian Semrau
2021-10-29Fix error spammed to output if `FogVolume` is setted to sceneYuri Roubinsky
2021-10-29Fix crash when opening a converted `FogMaterial`Yuri Roubinsky
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-21Add Soft Very Low shadow quality mode for 3DHugo Locurcio
2021-10-19Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde
2021-10-15Swap args of Plane(point, normal) constructormennomax
2021-10-14Fix several issues with directional shadowsBrian Semrau
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-28Fix access to render target texture for XR interfacesBastiaan Olij
2021-09-25Construct values only when necessary.Anilforextra
2021-09-23Construct values only when necessary.Anilforextra
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-08-23Scale color output in the mobile renderer to provide HDR supportBastiaan Olij
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
2021-08-17Fixes to mobile rendererreduz
2021-08-15Fix read from screen and depth textureBastiaan Olij
2021-08-14Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_rasterRémi Verschelde
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-13Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij
2021-08-10Fixes and optimizations to mobile rendererreduz
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-01Porting cubemap compute shaders to raster for the mobile rendererBastiaan Olij
2021-07-29Fix directional shadow biasreduz
2021-07-25Merge pull request #50250 from luzpaz/typosRémi Verschelde
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-15Fixes to forward mobilereduz