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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_rd
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renderer_scene_render_rd.cpp
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Commit message (
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Author
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-05
Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...
JFonS
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-24
GPULightmapper: react on sky ambient properties
William Deurwaarder
2021-12-10
Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Fix volumetric fog in combination with spotlights
Hendrik Brucker
2021-11-24
Merge pull request #51679 from Je06jm/fsr
Rémi Verschelde
2021-11-24
[macOS / iOS] Use storage buffers instead of unsupported images for the volum...
bruvzg
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-08
Implement CameraEffects override_exposure
Dominic-ATOR
2021-11-06
Added SSIL post processing effect
clayjohn
2021-10-31
Merge pull request #54403 from briansemrau/fix-small-fogvolume
Rémi Verschelde
2021-10-30
Disallow compute dispatch with zero dimensions.
Brian Semrau
2021-10-29
Fix error spammed to output if `FogVolume` is setted to scene
Yuri Roubinsky
2021-10-29
Fix crash when opening a converted `FogMaterial`
Yuri Roubinsky
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-19
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
Rémi Verschelde
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-14
Fix several issues with directional shadows
Brian Semrau
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-28
Fix access to render target texture for XR interfaces
Bastiaan Olij
2021-09-25
Construct values only when necessary.
Anilforextra
2021-09-23
Construct values only when necessary.
Anilforextra
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-23
Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-19
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-17
Fixes to mobile renderer
reduz
2021-08-15
Fix read from screen and depth texture
Bastiaan Olij
2021-08-14
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
Rémi Verschelde
2021-08-13
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
Implemented raster versions of bokeh shaders to replace broken gaussian imple...
Bastiaan Olij
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-01
Porting cubemap compute shaders to raster for the mobile renderer
Bastiaan Olij
2021-07-29
Fix directional shadow bias
reduz
2021-07-25
Merge pull request #50250 from luzpaz/typos
Rémi Verschelde
2021-07-25
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-15
Fixes to forward mobile
reduz
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