Age | Commit message (Expand) | Author |
2022-08-20 | Merge pull request #64110 from Geometror/fix-light-shadow-off | Hugo Locurcio |
2022-08-20 | Fix OmniLight/SpotLight shadow opacity calculation | Hendrik Brucker |
2022-08-10 | Use negative mipmap LOD bias for sub-native bilinear 3D scale | Hugo Locurcio |
2022-08-09 | Fix resource leaks in VoxelGI | Bastiaan Olij |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio |
2022-08-01 | Changed storage structs to private | Bastiaan Olij |
2022-07-29 | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde |
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio |
2022-07-27 | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij |
2022-07-26 | Move Sky(RD) into environment | Bastiaan Olij |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-23 | Merge pull request #62513 from reduz/shader_preprocessor_remake | Rémi Verschelde |
2022-07-22 | Merge pull request #62478 from BastiaanOlij/split_effects_20220628 | Rémi Verschelde |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg |
2022-07-19 | Move screen space effects into a separate class | Bastiaan Olij |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-07-08 | Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling | Rémi Verschelde |
2022-07-06 | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde |
2022-06-28 | Merge pull request #62467 from RandomShaper/descriptor_rw_matters | Rémi Verschelde |
2022-06-27 | Fixed FSR. Before, it was commiting the | Je06jm |
2022-06-27 | Consider uniform writability part of the interface of the set | Pedro J. Estébanez |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-27 | Rationalize certain cases of texture usage flags | Pedro J. Estébanez |
2022-06-24 | Moved cube_to_dp and cubemap logic into CopyEffects | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-06-17 | Introduce eye_offset for correcting stereoscopic reflections | Bastiaan Olij |
2022-06-13 | Tweak Light3D property hints for greater flexibility | Hugo Locurcio |
2022-06-07 | Initial TAA implementation | jfons |
2022-05-25 | Add Cone and Cylinder shapes to FogVolume | Hugo Locurcio |
2022-05-21 | Add timestamps to some rendering effects | trollodel |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-12 | Rename remaining references of FSR to FSR 1.0 | Hugo Locurcio |
2022-05-11 | Split out bokeh_dof and copy effects | Bastiaan Olij |
2022-05-04 | Merge pull request #58298 from Calinou/decal-distance-fade-use-easing | Rémi Verschelde |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-05-02 | Make Decal distance fade smoother | Hugo Locurcio |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-28 | Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect | Rémi Verschelde |
2022-04-28 | Splitting tonemapper into its own class | Bastiaan Olij |
2022-04-26 | Fix "ortogonal" -> "orthogonal" typo in rasterizer code | Hugo Locurcio |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-13 | Color: Rename `to_srgb`/`to_linear` to include base color space | Rémi Verschelde |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |