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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
AgeCommit message (Expand)Author
2021-08-17Fixes to mobile rendererreduz
2021-08-15Fix read from screen and depth textureBastiaan Olij
2021-08-14Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_rasterRémi Verschelde
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-13Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij
2021-08-10Fixes and optimizations to mobile rendererreduz
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-01Porting cubemap compute shaders to raster for the mobile rendererBastiaan Olij
2021-07-29Fix directional shadow biasreduz
2021-07-25Merge pull request #50250 from luzpaz/typosRémi Verschelde
2021-07-25Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-15Fixes to forward mobilereduz
2021-07-15Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_formatJuan Linietsky
2021-07-13Use 32bit instead of 64bit 3D render buffer on mobileBastiaan Olij
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-06Fix indexing of multiple reflection probesBastiaan Olij
2021-07-03Fix SDFGIreduz
2021-07-03Fix Render Inforeduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-14Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-setsRémi Verschelde
2021-06-13Store SSAO uniform sets per viewportclayjohn
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-12Fix VoxelGI (works again).reduz
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-10Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-04-23Implement occlusion cullingjfons
2021-04-21Fix reflection probeBastiaan Olij
2021-04-09Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-03-11Combine init_gi and init_sdfgi into a single initBastiaan Olij
2021-03-04Renamed SDGIShader to SDFGIShader and moved a bunch of things to privateBastiaan Olij
2021-02-25Moving GI code into RendererServerGIRDBastiaan Olij
2021-02-18Reorganize Project Settingsreduz
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-07Invert spotlight angle attenuationjfons
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-02-05Fixes to get Godot running again on Intel IGPreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-02-01Don't use trashy max_decals value to prevent crashesRafał Mikrut
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn