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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
AgeCommit message (Expand)Author
2022-07-06Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde
2022-06-28Merge pull request #62467 from RandomShaper/descriptor_rw_mattersRémi Verschelde
2022-06-27Fixed FSR. Before, it was commiting theJe06jm
2022-06-27Consider uniform writability part of the interface of the setPedro J. Estébanez
2022-06-28Split dependency logicBastiaan Olij
2022-06-24Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-06-17Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij
2022-06-13Tweak Light3D property hints for greater flexibilityHugo Locurcio
2022-06-07Initial TAA implementationjfons
2022-05-25Add Cone and Cylinder shapes to FogVolumeHugo Locurcio
2022-05-21Add timestamps to some rendering effectstrollodel
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-12Rename remaining references of FSR to FSR 1.0Hugo Locurcio
2022-05-11Split out bokeh_dof and copy effectsBastiaan Olij
2022-05-04Merge pull request #58298 from Calinou/decal-distance-fade-use-easingRémi Verschelde
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-05-02Make Decal distance fade smootherHugo Locurcio
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-28Merge pull request #60547 from BastiaanOlij/split_tonemapper_effectRémi Verschelde
2022-04-28Splitting tonemapper into its own classBastiaan Olij
2022-04-26Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-13Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-03-09Change some math macros to constexprkobewi
2022-03-08Merge pull request #49447 from Calinou/remove-shadow-color-propertyRémi Verschelde
2022-03-06Add a UniformSet cachereduz
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-03-04Merge pull request #58734 from Calinou/tweak-render-timestamp-namesRémi Verschelde
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde
2022-03-04Tweak render timestamp names for explicitness and consistencyHugo Locurcio
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-02-16Properly exclude lights that are marked as sky onlyclayjohn
2022-02-15Merge pull request #57904 from V-Sekai/fix_double_free_warningRémi Verschelde
2022-02-10Merge pull request #57104 from clayjohn/VULKAN-sky-conflictRémi Verschelde
2022-02-10Fix _free_render_buffer_data freeing shared half_texture and half_fbSaracenOne
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-25Merge pull request #53954 from Chaosus/fix_quit_errorsRémi Verschelde
2022-01-24Minor fixes to shadow atlases:jfons