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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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renderer_scene_render_rd.cpp
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2022-06-28
Merge pull request #62467 from RandomShaper/descriptor_rw_matters
Rémi Verschelde
2022-06-27
Fixed FSR. Before, it was commiting the
Je06jm
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-24
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-13
Tweak Light3D property hints for greater flexibility
Hugo Locurcio
2022-06-07
Initial TAA implementation
jfons
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-21
Add timestamps to some rendering effects
trollodel
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Rename remaining references of FSR to FSR 1.0
Hugo Locurcio
2022-05-11
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-04
Merge pull request #58298 from Calinou/decal-distance-fade-use-easing
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-02
Make Decal distance fade smoother
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-28
Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect
Rémi Verschelde
2022-04-28
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-17
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-08
Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-06
Add a UniformSet cache
reduz
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
Merge pull request #58734 from Calinou/tweak-render-timestamp-names
Rémi Verschelde
2022-03-04
Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-03-04
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-02-28
Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-16
Properly exclude lights that are marked as sky only
clayjohn
2022-02-15
Merge pull request #57904 from V-Sekai/fix_double_free_warning
Rémi Verschelde
2022-02-10
Merge pull request #57104 from clayjohn/VULKAN-sky-conflict
Rémi Verschelde
2022-02-10
Fix _free_render_buffer_data freeing shared half_texture and half_fb
SaracenOne
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-26
Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-25
Merge pull request #53954 from Chaosus/fix_quit_errors
Rémi Verschelde
2022-01-24
Minor fixes to shadow atlases:
jfons
2022-01-23
Update Sky lights in sky setup function
clayjohn
2022-01-20
add support for glow maps
Ansraer
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