Age | Commit message (Expand) | Author |
2022-10-14 | Make some Image methods static | kobewi |
2022-10-12 | Use radial distance for making LOD decisions. | TechnoPorg |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg |
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij |
2022-10-04 | Moving SSEffects settings into class | Bastiaan Olij |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-09-30 | Add various null checks in RenderingServer | Haoyu Qiu |
2022-09-28 | Fix MSVC warning C4702: unreachable code | Rémi Verschelde |
2022-09-22 | Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 | Rémi Verschelde |
2022-09-19 | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn |
2022-09-15 | Extract shared scene data into a separate class | Bastiaan Olij |
2022-09-09 | Properly scale SSR reflection based on metallic value for dielectric materials | clayjohn |
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde |
2022-09-01 | Change Array arguments to TypedArray | kobewi |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-30 | Add a per-light volumetric fog energy property | Hugo Locurcio |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde |
2022-08-26 | Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias | Rémi Verschelde |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky |
2022-08-25 | Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled | Hugo Locurcio |
2022-08-20 | Merge pull request #64110 from Geometror/fix-light-shadow-off | Hugo Locurcio |
2022-08-20 | Fix OmniLight/SpotLight shadow opacity calculation | Hendrik Brucker |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker |
2022-08-10 | Use negative mipmap LOD bias for sub-native bilinear 3D scale | Hugo Locurcio |
2022-08-09 | Fix resource leaks in VoxelGI | Bastiaan Olij |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio |
2022-08-01 | Changed storage structs to private | Bastiaan Olij |
2022-07-29 | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde |
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio |
2022-07-27 | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij |
2022-07-26 | Move Sky(RD) into environment | Bastiaan Olij |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-23 | Merge pull request #62513 from reduz/shader_preprocessor_remake | Rémi Verschelde |
2022-07-22 | Merge pull request #62478 from BastiaanOlij/split_effects_20220628 | Rémi Verschelde |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg |
2022-07-19 | Move screen space effects into a separate class | Bastiaan Olij |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-07-08 | Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling | Rémi Verschelde |
2022-07-06 | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde |
2022-06-28 | Merge pull request #62467 from RandomShaper/descriptor_rw_matters | Rémi Verschelde |
2022-06-27 | Fixed FSR. Before, it was commiting the | Je06jm |
2022-06-27 | Consider uniform writability part of the interface of the set | Pedro J. Estébanez |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-27 | Rationalize certain cases of texture usage flags | Pedro J. Estébanez |
2022-06-24 | Moved cube_to_dp and cubemap logic into CopyEffects | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |