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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
AgeCommit message (Expand)Author
2022-05-25Add Cone and Cylinder shapes to FogVolumeHugo Locurcio
2022-05-21Add timestamps to some rendering effectstrollodel
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-12Rename remaining references of FSR to FSR 1.0Hugo Locurcio
2022-05-11Split out bokeh_dof and copy effectsBastiaan Olij
2022-05-04Merge pull request #58298 from Calinou/decal-distance-fade-use-easingRémi Verschelde
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-05-02Make Decal distance fade smootherHugo Locurcio
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-28Merge pull request #60547 from BastiaanOlij/split_tonemapper_effectRémi Verschelde
2022-04-28Splitting tonemapper into its own classBastiaan Olij
2022-04-26Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-13Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-03-09Change some math macros to constexprkobewi
2022-03-08Merge pull request #49447 from Calinou/remove-shadow-color-propertyRémi Verschelde
2022-03-06Add a UniformSet cachereduz
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-03-04Merge pull request #58734 from Calinou/tweak-render-timestamp-namesRémi Verschelde
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde
2022-03-04Tweak render timestamp names for explicitness and consistencyHugo Locurcio
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-02-16Properly exclude lights that are marked as sky onlyclayjohn
2022-02-15Merge pull request #57904 from V-Sekai/fix_double_free_warningRémi Verschelde
2022-02-10Merge pull request #57104 from clayjohn/VULKAN-sky-conflictRémi Verschelde
2022-02-10Fix _free_render_buffer_data freeing shared half_texture and half_fbSaracenOne
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-25Merge pull request #53954 from Chaosus/fix_quit_errorsRémi Verschelde
2022-01-24Minor fixes to shadow atlases:jfons
2022-01-23Update Sky lights in sky setup functionclayjohn
2022-01-20add support for glow mapsAnsraer
2022-01-20Add nodiscard to core math classes to catch c++ errors.lawnjelly
2022-01-19Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde
2022-01-18Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde
2022-01-17Fix volumetric fog memory leak on resizeclayjohn
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-08Use fill() to fill an entire image instead of setting pixels individually.Anilforextra
2022-01-05Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...JFonS