Age | Commit message (Expand) | Author |
2021-03-11 | Combine init_gi and init_sdfgi into a single init | Bastiaan Olij |
2021-03-04 | Renamed SDGIShader to SDFGIShader and moved a bunch of things to private | Bastiaan Olij |
2021-02-25 | Moving GI code into RendererServerGIRD | Bastiaan Olij |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-07 | Invert spotlight angle attenuation | jfons |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz |
2021-02-05 | Fixes to get Godot running again on Intel IGP | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-02-01 | Don't use trashy max_decals value to prevent crashes | Rafał Mikrut |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-25 | Add named resources and debug labels in RenderDoc | clayjohn |
2021-01-24 | Shadow map rendering optimization | reduz |
2021-01-24 | Several GI related optimizations and fixes | reduz |
2021-01-20 | Merge pull request #44668 from clayjohn/VULKAN-downsample | Rémi Verschelde |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-19 | Shader optimizations to reduce VGPR usage and increase occupancy | reduz |
2021-01-12 | CI: Update to clang-format 11 and apply ternary operator changes | Rémi Verschelde |
2021-01-09 | Use Math_TAU and deg2rad/rad2deg in more places and optimize code | Aaron Franke |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-05 | Reorganize renderer code. | reduz |
2021-01-04 | Merge pull request #44842 from clayjohn/VULKAN-SSAO-2 | Rémi Verschelde |
2021-01-03 | SSAO cleanup and fixes | clayjohn |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-27 | Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup | Rémi Verschelde |
2020-12-26 | Cleanup leftover functions from adding SSAO | clayjohn |
2020-12-26 | Rewrite culling to be more cache/thread friendly. | reduz |
2020-12-24 | Use cubemap downsampler for reflection mipmaps | clayjohn |
2020-12-23 | Replace Octree by DynamicBVH in cull code | reduz |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-12-09 | Static analyzer fixes: | bruvzg |
2020-12-07 | Add support for low-end 3D rendering. | reduz |
2020-12-04 | Rename RD texture "type" to "texture_type" | Aaron Franke |
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke |
2020-12-04 | RenderingServer reorganization | reduz |