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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
AgeCommit message (Expand)Author
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-10Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-05-03Create mobile rendererBastiaan Olij
2021-04-23Implement occlusion cullingjfons
2021-04-21Fix reflection probeBastiaan Olij
2021-04-09Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-03-11Combine init_gi and init_sdfgi into a single initBastiaan Olij
2021-03-04Renamed SDGIShader to SDFGIShader and moved a bunch of things to privateBastiaan Olij
2021-02-25Moving GI code into RendererServerGIRDBastiaan Olij
2021-02-18Reorganize Project Settingsreduz
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-07Invert spotlight angle attenuationjfons
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-02-05Fixes to get Godot running again on Intel IGPreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-02-01Don't use trashy max_decals value to prevent crashesRafał Mikrut
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-26Reorganize RenderingDevice barriersreduz
2021-01-25Add named resources and debug labels in RenderDocclayjohn
2021-01-24Shadow map rendering optimizationreduz
2021-01-24Several GI related optimizations and fixesreduz
2021-01-20Merge pull request #44668 from clayjohn/VULKAN-downsampleRémi Verschelde
2021-01-19Added GPU based cluster builderreduz
2021-01-19Shader optimizations to reduce VGPR usage and increase occupancyreduz
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-06Added ability to visualize native shadersreduz
2021-01-05Reorganize renderer code.reduz
2021-01-04Merge pull request #44842 from clayjohn/VULKAN-SSAO-2Rémi Verschelde
2021-01-03SSAO cleanup and fixesclayjohn
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-27Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanupRémi Verschelde
2020-12-26Cleanup leftover functions from adding SSAOclayjohn
2020-12-26Rewrite culling to be more cache/thread friendly.reduz
2020-12-24Use cubemap downsampler for reflection mipmapsclayjohn
2020-12-23Replace Octree by DynamicBVH in cull codereduz
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-09Static analyzer fixes:bruvzg
2020-12-07Add support for low-end 3D rendering.reduz
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
2020-12-04RenderingServer reorganizationreduz