Age | Commit message (Expand) | Author |
2022-01-17 | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio |
2022-01-04 | Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fields | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-28 | Remove unused struct fields in VoxelGIData | Hugo Locurcio |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-08-17 | Fixes to mobile renderer | reduz |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-10 | Split RenderDataRD struct from RenderState struct to simplify passing our ren... | Bastiaan Olij |
2021-04-05 | Move clustered renderer functionality | Bastiaan Olij |
2021-03-11 | Combine init_gi and init_sdfgi into a single init | Bastiaan Olij |
2021-03-04 | Renamed SDGIShader to SDFGIShader and moved a bunch of things to private | Bastiaan Olij |
2021-02-25 | Moving GI code into RendererServerGIRD | Bastiaan Olij |