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path: root/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
AgeCommit message (Expand)Author
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-02-10Merge pull request #54677 from Calinou/voxelgi-default-low-qualityRémi Verschelde
2022-02-06Tweak default SDFGI settings for better qualityHugo Locurcio
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-04Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fieldsRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-28Remove unused struct fields in VoxelGIDataHugo Locurcio
2021-11-06Decrease the default VoxelGI quality to improve performanceHugo Locurcio
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-08-17Fixes to mobile rendererreduz
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-10Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-03-11Combine init_gi and init_sdfgi into a single initBastiaan Olij
2021-03-04Renamed SDGIShader to SDFGIShader and moved a bunch of things to privateBastiaan Olij
2021-02-25Moving GI code into RendererServerGIRDBastiaan Olij