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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_rd
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renderer_scene_gi_rd.h
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Commit message (
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Author
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-02-10
Merge pull request #54677 from Calinou/voxelgi-default-low-quality
Rémi Verschelde
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-04
Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fields
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-28
Remove unused struct fields in VoxelGIData
Hugo Locurcio
2021-11-06
Decrease the default VoxelGI quality to improve performance
Hugo Locurcio
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-08-17
Fixes to mobile renderer
reduz
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-05
Rename GI Classes
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-10
Split RenderDataRD struct from RenderState struct to simplify passing our ren...
Bastiaan Olij
2021-04-05
Move clustered renderer functionality
Bastiaan Olij
2021-03-11
Combine init_gi and init_sdfgi into a single init
Bastiaan Olij
2021-03-04
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
Bastiaan Olij
2021-02-25
Moving GI code into RendererServerGIRD
Bastiaan Olij