Age | Commit message (Expand) | Author |
---|---|---|
2021-08-30 | Use the Light3D Indirect Energy property in SDFGI | Hugo Locurcio |
2021-08-17 | Fixes to mobile renderer | reduz |
2021-07-03 | Fix SDFGI | reduz |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-10 | Split RenderDataRD struct from RenderState struct to simplify passing our ren... | Bastiaan Olij |
2021-05-03 | Create mobile renderer | Bastiaan Olij |
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | RĂ©mi Verschelde |
2021-04-05 | Move clustered renderer functionality | Bastiaan Olij |
2021-03-11 | Combine init_gi and init_sdfgi into a single init | Bastiaan Olij |
2021-03-04 | Renamed SDGIShader to SDFGIShader and moved a bunch of things to private | Bastiaan Olij |
2021-02-25 | Moving GI code into RendererServerGIRD | Bastiaan Olij |