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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_scene_gi_rd.cpp
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Author
2021-12-07
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-11-26
PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-08-30
Use the Light3D Indirect Energy property in SDFGI
Hugo Locurcio
2021-08-17
Fixes to mobile renderer
reduz
2021-07-03
Fix SDFGI
reduz
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-05
Rename GI Classes
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-10
Split RenderDataRD struct from RenderState struct to simplify passing our ren...
Bastiaan Olij
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-05
Move clustered renderer functionality
Bastiaan Olij
2021-03-11
Combine init_gi and init_sdfgi into a single init
Bastiaan Olij
2021-03-04
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
Bastiaan Olij
2021-02-25
Moving GI code into RendererServerGIRD
Bastiaan Olij