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path: root/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
AgeCommit message (Expand)Author
2022-05-11Split out bokeh_dof and copy effectsBastiaan Olij
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-04-29Rename Basis "elements" to "rows"Aaron Franke
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-13Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-17Another `-Wsign-compare` fixRémi Verschelde
2022-03-17Fix `-Wsign-compare` warning after #58993Rémi Verschelde
2022-03-17Merge pull request #58993 from notSanil/device-limit-exceeded-fixRémi Verschelde
2022-03-16Fix device limit exceeding for uniform buffernotSanil
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-03-06Add a UniformSet cachereduz
2022-03-04Tweak render timestamp names for explicitness and consistencyHugo Locurcio
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-06Tweak default SDFGI settings for better qualityHugo Locurcio
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-04Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depthJFonS
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-07Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-11-28Use 16-bit depth to improve dynamic VoxelGI performanceHugo Locurcio
2021-11-26PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-06Added SSIL post processing effectclayjohn
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-08-30Use the Light3D Indirect Energy property in SDFGIHugo Locurcio
2021-08-17Fixes to mobile rendererreduz
2021-07-03Fix SDFGIreduz
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-10Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij
2021-05-03Create mobile rendererBastiaan Olij
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-03-11Combine init_gi and init_sdfgi into a single initBastiaan Olij
2021-03-04Renamed SDGIShader to SDFGIShader and moved a bunch of things to privateBastiaan Olij
2021-02-25Moving GI code into RendererServerGIRDBastiaan Olij