Age | Commit message (Expand) | Author |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio |
2022-03-17 | Another `-Wsign-compare` fix | Rémi Verschelde |
2022-03-17 | Fix `-Wsign-compare` warning after #58993 | Rémi Verschelde |
2022-03-17 | Merge pull request #58993 from notSanil/device-limit-exceeded-fix | Rémi Verschelde |
2022-03-16 | Fix device limit exceeding for uniform buffer | notSanil |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-03-06 | Add a UniformSet cache | reduz |
2022-03-04 | Tweak render timestamp names for explicitness and consistency | Hugo Locurcio |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-06 | Tweak default SDFGI settings for better quality | Hugo Locurcio |
2022-01-17 | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio |
2022-01-04 | Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depth | JFonS |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-07 | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive | Rémi Verschelde |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio |
2021-11-28 | Use 16-bit depth to improve dynamic VoxelGI performance | Hugo Locurcio |
2021-11-26 | PackedByteArray, Array slice end exclusive, rename subarray to slice | Nathan Franke |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra |
2021-08-30 | Use the Light3D Indirect Energy property in SDFGI | Hugo Locurcio |
2021-08-17 | Fixes to mobile renderer | reduz |
2021-07-03 | Fix SDFGI | reduz |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-10 | Split RenderDataRD struct from RenderState struct to simplify passing our ren... | Bastiaan Olij |
2021-05-03 | Create mobile renderer | Bastiaan Olij |
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde |
2021-04-05 | Move clustered renderer functionality | Bastiaan Olij |
2021-03-11 | Combine init_gi and init_sdfgi into a single init | Bastiaan Olij |
2021-03-04 | Renamed SDGIShader to SDFGIShader and moved a bunch of things to private | Bastiaan Olij |
2021-02-25 | Moving GI code into RendererServerGIRD | Bastiaan Olij |