Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-08-05 | Add a Framebuffer cache | Juan Linietsky |
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-11 | SkyShaders working | clayjohn |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-03-06 | Add a UniformSet cache | reduz |
2022-01-19 | Revert "Add new scaling modes for splash screen" | Rémi Verschelde |
2022-01-18 | Add new scaling modes for splash screen | Samuel Pedrajas |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-08-29 | Add source rectangle to blit | Bastiaan Olij |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-07-03 | Fix Boot Splash | reduz |
2021-05-31 | Implement shader caching | reduz |
2021-05-12 | Implementing blit shader with versions | Bastiaan Olij |
2021-05-03 | Create mobile renderer | Bastiaan Olij |
2021-04-05 | Move clustered renderer functionality | Bastiaan Olij |
2021-03-10 | Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so... | Bastiaan Olij |
2021-01-05 | Threaded optimizations to cull and render | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-04 | RenderingServer reorganization | reduz |