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path: root/servers/rendering/renderer_rd/renderer_compositor_rd.h
AgeCommit message (Expand)Author
2022-06-28Split dependency logicBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-11SkyShaders workingclayjohn
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-03-06Add a UniformSet cachereduz
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-08-29Add source rectangle to blitBastiaan Olij
2021-08-09Use doubles for time in many other placesAaron Franke
2021-07-03Fix Boot Splashreduz
2021-05-31Implement shader cachingreduz
2021-05-12Implementing blit shader with versionsBastiaan Olij
2021-05-03Create mobile rendererBastiaan Olij
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-03-10Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...Bastiaan Olij
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-04RenderingServer reorganizationreduz