summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
AgeCommit message (Expand)Author
2022-06-28Split dependency logicBastiaan Olij
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-17Merge pull request #58993 from notSanil/device-limit-exceeded-fixRémi Verschelde
2022-03-16Fix device limit exceeding for uniform buffernotSanil
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-03-06Add a UniformSet cachereduz
2022-02-17[Windows] Fix Vulkan driver crash on sub-window minimization.bruvzg
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-09-25Construct values only when necessary.Anilforextra
2021-08-29Add source rectangle to blitBastiaan Olij
2021-08-17Fixes to mobile rendererreduz
2021-07-31Fix 'Attempted to remove invalid ID' errorsRafał Mikrut
2021-07-25Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij
2021-07-14Removes lines about window size from the console outputYuri Roubinsky
2021-07-03Fix Boot Splashreduz
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-05-31Implement shader cachingreduz
2021-05-12Implementing blit shader with versionsBastiaan Olij
2021-05-03Create mobile rendererBastiaan Olij
2021-04-05Move clustered renderer functionalityBastiaan Olij
2021-03-10Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...Bastiaan Olij
2021-01-05Threaded optimizations to cull and renderreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
2020-12-04RenderingServer reorganizationreduz