Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-16 | Enable using filtering on boot image in RD renderer | clayjohn |
2022-10-10 | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde |
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij |
2022-09-30 | Add various null checks in RenderingServer | Haoyu Qiu |
2022-09-19 | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke |
2022-08-05 | Add a Framebuffer cache | Juan Linietsky |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-17 | Merge pull request #58993 from notSanil/device-limit-exceeded-fix | Rémi Verschelde |
2022-03-16 | Fix device limit exceeding for uniform buffer | notSanil |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-03-06 | Add a UniformSet cache | reduz |
2022-02-17 | [Windows] Fix Vulkan driver crash on sub-window minimization. | bruvzg |
2022-01-19 | Revert "Add new scaling modes for splash screen" | Rémi Verschelde |
2022-01-18 | Add new scaling modes for splash screen | Samuel Pedrajas |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-09-25 | Construct values only when necessary. | Anilforextra |
2021-08-29 | Add source rectangle to blit | Bastiaan Olij |
2021-08-17 | Fixes to mobile renderer | reduz |
2021-07-31 | Fix 'Attempted to remove invalid ID' errors | Rafał Mikrut |
2021-07-25 | Use fragment shader instead of compute shader for effects for mobile renderer | Bastiaan Olij |
2021-07-14 | Removes lines about window size from the console output | Yuri Roubinsky |
2021-07-03 | Fix Boot Splash | reduz |
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde |
2021-05-31 | Implement shader caching | reduz |
2021-05-12 | Implementing blit shader with versions | Bastiaan Olij |
2021-05-03 | Create mobile renderer | Bastiaan Olij |
2021-04-05 | Move clustered renderer functionality | Bastiaan Olij |
2021-03-10 | Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so... | Bastiaan Olij |
2021-01-05 | Threaded optimizations to cull and render | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke |
2020-12-04 | RenderingServer reorganization | reduz |