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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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rendering
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renderer_rd
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renderer_compositor_rd.cpp
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Author
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-09-25
Construct values only when necessary.
Anilforextra
2021-08-29
Add source rectangle to blit
Bastiaan Olij
2021-08-17
Fixes to mobile renderer
reduz
2021-07-31
Fix 'Attempted to remove invalid ID' errors
Rafał Mikrut
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-14
Removes lines about window size from the console output
Yuri Roubinsky
2021-07-03
Fix Boot Splash
reduz
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-05-12
Implementing blit shader with versions
Bastiaan Olij
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-04-05
Move clustered renderer functionality
Bastiaan Olij
2021-03-10
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...
Bastiaan Olij
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
RenderingServer reorganization
reduz