Age | Commit message (Expand) | Author |
2023-01-14 | fix normal map not flipping in sprite2D | jainl28patel |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-15 | Refactor `ShaderData` & fix the sorting of shader uniforms | Yuri Rubinsky |
2022-12-07 | Detect and report if 2D particles use the screen SDF | clayjohn |
2022-11-18 | Fix drawing of 2D skeletons in the RD renderer. | clayjohn |
2022-10-28 | Add 2D shadows and canvas SDF to OpenGL3 renderer | clayjohn |
2022-10-13 | Improve behaviour of clip_children by clipping | clayjohn |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg |
2022-08-19 | Merge pull request #64167 from clayjohn/screen-texture-hint | Max Hilbrunner |
2022-08-09 | Add shader uniform hints for screen textures so users can specify custom filt... | clayjohn |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-08-01 | Changed storage structs to private | Bastiaan Olij |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-01-19 | Merge pull request #54489 from briansemrau/texture-delete-update | Rémi Verschelde |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-01 | Fix materials not updating when texture replaced/deleted | Brian Semrau |
2021-08-27 | Makes FontData importable resource. | bruvzg |
2021-07-06 | Unify material parameter update | reduz |
2021-07-01 | Clean up RenderingServer and its bindings | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-23 | Support for 2D particles to collide against SDF | reduz |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-04 | RenderingServer reorganization | reduz |