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path: root/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
AgeCommit message (Expand)Author
2023-01-14fix normal map not flipping in sprite2Djainl28patel
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-12-07Detect and report if 2D particles use the screen SDFclayjohn
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-10-28Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn
2022-10-13Improve behaviour of clip_children by clippingclayjohn
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-01Changed storage structs to privateBastiaan Olij
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
2022-06-28Split dependency logicBastiaan Olij
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-01-19Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-01Fix materials not updating when texture replaced/deletedBrian Semrau
2021-08-27Makes FontData importable resource.bruvzg
2021-07-06Unify material parameter updatereduz
2021-07-01Clean up RenderingServer and its bindingsreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-11Fixes missng 2D engine bitsreduz
2021-01-06Added ability to visualize native shadersreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-04RenderingServer reorganizationreduz