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Godot with FMOD integration
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renderer_canvas_render_rd.h
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Author
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-22
Clean up Shader Preprocessor
reduz
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-01
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-08-27
Makes FontData importable resource.
bruvzg
2021-07-06
Unify material parameter update
reduz
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-11
Fixes missng 2D engine bits
reduz
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
RenderingServer reorganization
reduz