Age | Commit message (Expand) | Author |
---|---|---|
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-09 | Fix LIGHT compilation for canvas shader | Yuri Roubinsky |
2021-01-09 | Use Math_TAU and deg2rad/rad2deg in more places and optimize code | Aaron Franke |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-04 | fix inconsistent normal map shader variable naming | Hendrik Brucker |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-12-06 | Rename Vector2.tangent() to Vector2.orthogonal() | Marcel Admiraal |
2020-12-04 | Rename RD texture "type" to "texture_type" | Aaron Franke |
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke |
2020-12-04 | RenderingServer reorganization | reduz |