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Godot with FMOD integration
RayHammer
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renderer_canvas_render_rd.cpp
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Author
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-22
Avoid updating particles during 2D rendering
clayjohn
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-07
Detect and report if 2D particles use the screen SDF
clayjohn
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-11
Merge pull request #67374 from MrBlockers/fix-draw-primitive
Rémi Verschelde
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-27
Merge pull request #67043 from clayjohn/clip_children
Clay John
2022-10-21
Fix draw_primitive ignoring texture argument
MrBlockers
2022-10-21
Clean up Basis from Euler code
Aaron Franke
2022-10-14
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-13
Improve behaviour of clip_children by clipping
clayjohn
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-07
Allow clearing backbuffer after finishing CanvasGroup
clayjohn
2022-10-05
Merge pull request #66683 from clayjohn/SRGB-canvasitem
Rémi Verschelde
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-09-30
Default CanvasItem materials to not convert uniform colors to linear space.
clayjohn
2022-09-28
Clean up canvas light shader API.
clayjohn
2022-09-15
Fix/restore BackBufferCopy
Hendrik Brucker
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-29
Fix updating OccluderPolygon shapes
sakrel
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-26
Merge pull request #62972 from Chaosus/shader_groups
Rémi Verschelde
2022-07-26
Merge pull request #63236 from halgriffiths/fix-texture-rect-transpose
Rémi Verschelde
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
send FLAGS_TRANSPOSE_RECT to Vulkan
halgriffiths
2022-07-18
Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
added usage_defines for SPECULAR_SHININESS
David R
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-15
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
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