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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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renderer_canvas_render_rd.cpp
Age
Commit message (
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Author
2021-06-22
Keep the drawing transform when drawing meshing in CanvasItem
Gilles Roudière
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-11
Fixes missng 2D engine bits
reduz
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-14
Refactor GLSL shader compilation
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-09
Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-04
fix inconsistent normal map shader variable naming
Hendrik Brucker
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
RenderingServer reorganization
reduz