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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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renderer_rd
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renderer_canvas_render_rd.cpp
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Author
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-26
Merge pull request #62972 from Chaosus/shader_groups
Rémi Verschelde
2022-07-26
Merge pull request #63236 from halgriffiths/fix-texture-rect-transpose
Rémi Verschelde
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Clean up Shader Preprocessor
reduz
2022-07-22
send FLAGS_TRANSPOSE_RECT to Vulkan
halgriffiths
2022-07-18
Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
added usage_defines for SPECULAR_SHININESS
David R
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-15
Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-06-28
Split dependency logic
Bastiaan Olij
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-25
Fix clearing backbuffer if there are no items
NNesh
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-17
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-16
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-06
Add a UniformSet cache
reduz
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-05
Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-04
Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-12
Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-08
add more OpenGL attributes
NHodgesVFX
2021-11-01
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
Fix editor freeze when asigning Skeleton2D to Polygon2D
Hendrik Brucker
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-12
Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material
JFonS
2021-08-31
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
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