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Godot with FMOD integration
RayHammer
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renderer_rd
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renderer_canvas_render_rd.cpp
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Commit message (
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Author
2021-11-12
Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
Fix editor freeze when asigning Skeleton2D to Polygon2D
Hendrik Brucker
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-12
Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material
JFonS
2021-08-31
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-19
Fix incorrect checking of uniform set to prevent error spam (2)
Yuri Roubinsky
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-17
Vulkan: Fix CanvasItem::use_parent_material
TechnoPorg
2021-08-16
Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-06
Fix incorrect checking of uniform set to prevent error spam
Yuri Roubinsky
2021-07-25
Fix various typos with codespell
luz paz
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-07
Fix material invalidation on reimport.
reduz
2021-07-06
Unify material parameter update
reduz
2021-06-22
Keep the drawing transform when drawing meshing in CanvasItem
Gilles Roudière
2021-06-17
Implement animation slice drawing in CanvasItem
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-11
Fixes missng 2D engine bits
reduz
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-14
Refactor GLSL shader compilation
reduz
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-09
Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-04
fix inconsistent normal map shader variable naming
Hendrik Brucker
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
RenderingServer reorganization
reduz