Age | Commit message (Expand) | Author |
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde |
2021-10-04 | Added support for uniform arrays in shaders | Yuri Roubinsky |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-09-29 | Fix editor freeze when asigning Skeleton2D to Polygon2D | Hendrik Brucker |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra |
2021-09-12 | Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material | JFonS |
2021-08-31 | Merge pull request #51873 from Chaosus/fix_uniform_error_spam | Clay John |
2021-08-27 | Makes FontData importable resource. | bruvzg |
2021-08-19 | Fix incorrect checking of uniform set to prevent error spam (2) | Yuri Roubinsky |
2021-08-18 | Add comments at the top of each built-in shader to ease debugging | Hugo Locurcio |
2021-08-17 | Vulkan: Fix CanvasItem::use_parent_material | TechnoPorg |
2021-08-16 | Makes a clear error message if shader compilation failed | Yuri Roubinsky |
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke |
2021-08-06 | Fix incorrect checking of uniform set to prevent error spam | Yuri Roubinsky |
2021-07-25 | Fix various typos with codespell | luz paz |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-07 | Fix material invalidation on reimport. | reduz |
2021-07-06 | Unify material parameter update | reduz |
2021-06-22 | Keep the drawing transform when drawing meshing in CanvasItem | Gilles Roudière |
2021-06-17 | Implement animation slice drawing in CanvasItem | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-25 | Merge pull request #48837 from Soupstraw/shader-pi | Rémi Verschelde |
2021-05-25 | Added constants PI, TAU and E to the shader language | Joosep Jääger |
2021-05-23 | Support for 2D particles to collide against SDF | reduz |
2021-05-11 | Fixes missng 2D engine bits | reduz |
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-26 | Reorganize RenderingDevice barriers | reduz |
2021-01-09 | Fix LIGHT compilation for canvas shader | Yuri Roubinsky |
2021-01-09 | Use Math_TAU and deg2rad/rad2deg in more places and optimize code | Aaron Franke |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-04 | fix inconsistent normal map shader variable naming | Hendrik Brucker |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-12-06 | Rename Vector2.tangent() to Vector2.orthogonal() | Marcel Admiraal |
2020-12-04 | Rename RD texture "type" to "texture_type" | Aaron Franke |
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke |
2020-12-04 | RenderingServer reorganization | reduz |