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path: root/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
AgeCommit message (Expand)Author
2022-08-19Merge pull request #64167 from clayjohn/screen-texture-hintMax Hilbrunner
2022-08-09Add shader uniform hints for screen textures so users can specify custom filt...clayjohn
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-01Changed storage structs to privateBastiaan Olij
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...Rémi Verschelde
2022-07-26Merge pull request #62972 from Chaosus/shader_groupsRémi Verschelde
2022-07-26Merge pull request #63236 from halgriffiths/fix-texture-rect-transposeRémi Verschelde
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22Clean up Shader Preprocessorreduz
2022-07-22send FLAGS_TRANSPOSE_RECT to Vulkanhalgriffiths
2022-07-18Merge pull request #63057 from sakrel/vulkan-fix-2d-shadowsRémi Verschelde
2022-07-18added usage_defines for SPECULAR_SHININESSDavid R
2022-07-16rename translate(d) to translate(d)_local in Transform 2D/3DFabian Keller
2022-07-15Fix DirectionalLight2D and PointLight2D shadows not rendering correctlysakrel
2022-06-28Split dependency logicBastiaan Olij
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Merge pull request #60627 from aaronfranke/rename-elementsRémi Verschelde
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-29Rename Basis "elements" to "rows"Aaron Franke
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-25Fix clearing backbuffer if there are no itemsNNesh
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-17Merge pull request #58993 from notSanil/device-limit-exceeded-fixRémi Verschelde
2022-03-16Fix device limit exceeding for uniform buffernotSanil
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-03-09Change some math macros to constexprkobewi
2022-03-06Add a UniformSet cachereduz
2022-01-19Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-05Fix incorrect format and buffer used for bone weights.bruvzg
2022-01-04Merge pull request #54791 from NHodgesVFX/masterRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-12Fix multimesh still drawing when visible instances is zeroBrian Semrau
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-08add more OpenGL attributesNHodgesVFX
2021-11-01Fix materials not updating when texture replaced/deletedBrian Semrau
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-04Added support for uniform arrays in shadersYuri Roubinsky
2021-09-30Use range iterators for `Map`Lightning_A