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path: root/servers/rendering/renderer_rd/forward_mobile
AgeCommit message (Expand)Author
2023-03-13Use MSAA 2D texture in multipass tonemapperBastiaan Olij
2023-02-26Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn
2023-02-22Fix issue with default textures requiring arrays when using multiviewBastiaan Olij
2023-02-21Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky
2023-02-13Move some worker_thread_pool.h includes out of header filesmyaaaaaaaaa
2023-02-07Some code simplificationsMarkus Sauermann
2023-02-01Expose EYE_OFFSET to gdshader codeBastiaan Olij
2023-01-30Fix SSAO/SSIl being applied to reflection probesBastiaan Olij
2023-01-26Merge pull request #71581 from clayjohn/dependency-changedRémi Verschelde
2023-01-26Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depthRémi Verschelde
2023-01-25RenderForwardMobile - add dependency tracker info on geometry createHenrique Coura
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-20Sort decals and lights based on camera originclayjohn
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-17Flag dirty dependencies when GeometryInstance dependencies change in rendererclayjohn
2023-01-13Improving communication of scaling settings to renderer implementationBastiaan Olij
2023-01-12Merge pull request #71261 from clayjohn/RD-alpha-aaRémi Verschelde
2023-01-11Take alpha antialising options into account when setting up materialsclayjohn
2023-01-09Fix multiple issues that make the normal roughness texture unusableclayjohn
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-03Ignore depth draw optimization when using depth draw alpha prepassclayjohn
2022-12-26Fix errors related to reflection probe now using a render buffers objectBastiaan Olij
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
2022-12-23Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde
2022-12-24Move SDFGI update logic into clustered rendererBastiaan Olij
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
2022-12-23Cleanup and improve sky renderBastiaan Olij
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-12-22Avoid updating particles during 2D renderingclayjohn
2022-12-19Merge pull request #70300 from RandomShaper/depth_formatRémi Verschelde
2022-12-19Ensure depth buffer format picked actually supports full intended usagePedro J. Estébanez
2022-12-17Merge pull request #70132 from clayjohn/RT-updateRémi Verschelde
2022-12-16Implement render_target_was_used API so that Viewports can properly check if ...clayjohn
2022-12-15Flip culling when rendering a camera with negative scaleLyuma
2022-12-15Merge pull request #70016 from Chaosus/refactor_rd_shader_dataYuri Rubinsky
2022-12-15Refactor `ShaderData` & fix the sorting of shader uniformsYuri Rubinsky
2022-12-14Initialize light index push constants to 0xFFFFFFFF instead of 0xFFFFclayjohn
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-11-22Expose `BarrierMask` as flags enum in `RenderingDevice`Yuri Rubinsky
2022-11-17Finish implementing Canvas Background modeclayjohn
2022-11-15Merge pull request #68628 from clayjohn/shadowsRémi Verschelde
2022-11-14Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipelineRémi Verschelde
2022-11-13Implement is_animated and casts_shadowsclayjohn
2022-11-12Properly set TIME shader uniform when rendering shadowsclayjohn
2022-11-08Request redraw in OpenGL3 and mobile renderers when TIME used in shaderclayjohn
2022-10-31Merge pull request #67907 from clayjohn/RD-model-matrixRémi Verschelde
2022-10-26Fix EXE_BAD_ACCESS caused by optional argumentGordon MacPherson
2022-10-26Correctly rename to read_model_matrix when using shader builtins that rely on...clayjohn
2022-10-12Use radial distance for making LOD decisions.TechnoPorg