Age | Commit message (Expand) | Author |
2022-01-30 | Fix orthogonal camera auto LOD calculation | orosmatthew |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke |
2022-01-19 | Merge pull request #54489 from briansemrau/texture-delete-update | Rémi Verschelde |
2022-01-12 | Merge pull request #55656 from clayjohn/GLSL3-compiler | Rémi Verschelde |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |
2022-01-12 | Use List Initializations for Vectors. | Anilforextra |
2022-01-05 | Added material_overlay property to MeshInstance3D | Fernando Cosentino |
2022-01-04 | Merge pull request #54791 from NHodgesVFX/master | Rémi Verschelde |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-11-18 | Fix Depth-Prepass transparency mode | jfons |
2021-11-17 | Merge pull request #55029 from clayjohn/VULKAN-SRGB | Rémi Verschelde |
2021-11-16 | Fix SRGB conversions in Vulkan Renderer | clayjohn |
2021-11-12 | Fix multimesh still drawing when visible instances is zero | Brian Semrau |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-08 | add more OpenGL attributes | NHodgesVFX |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-11-01 | Fix materials not updating when texture replaced/deleted | Brian Semrau |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-10-15 | Swap args of Plane(point, normal) constructor | mennomax |
2021-10-14 | Remove incorrect fog height density remapping | Brian Semrau |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio |
2021-10-04 | Added support for uniform arrays in shaders | Yuri Roubinsky |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-29 | Rename RID's `getornull()` to `get_or_null()` | Hugo Locurcio |
2021-09-13 | Merge pull request #49063 from Calinou/remove-16x-msaa | Rémi Verschelde |
2021-09-10 | 8 uvs for glTF2, URI decode and Vertex Custom api. | Lyuma |
2021-08-31 | Merge pull request #51873 from Chaosus/fix_uniform_error_spam | Clay John |
2021-08-26 | Optionally scale 3D render content | Bastiaan Olij |
2021-08-26 | Merge pull request #50883 from BastiaanOlij/mobile_hdr | Bastiaan Olij |
2021-08-25 | Remove 16× MSAA support due to driver bugs and low performance | Hugo Locurcio |
2021-08-23 | Scale color output in the mobile renderer to provide HDR support | Bastiaan Olij |
2021-08-19 | Fix incorrect checking of uniform set to prevent error spam (2) | Yuri Roubinsky |
2021-08-18 | Add comments at the top of each built-in shader to ease debugging | Hugo Locurcio |
2021-08-17 | Fixes to mobile renderer | reduz |
2021-08-16 | Merge pull request #51635 from reduz/further-mobile-optimizations | Juan Linietsky |
2021-08-16 | Makes a clear error message if shader compilation failed | Yuri Roubinsky |
2021-08-15 | Fix read from screen and depth texture | Bastiaan Olij |
2021-08-13 | More optimizations on the mobile renderer. | reduz |
2021-08-10 | Fixes and optimizations to mobile renderer | reduz |
2021-08-06 | Merge pull request #51309 from Chaosus/fix_uniform_error_spam | Rémi Verschelde |
2021-08-06 | Use subpasses to do 3D rendering and resolve in mobile renderer | Bastiaan Olij |
2021-08-06 | Fix incorrect checking of uniform set to prevent error spam | Yuri Roubinsky |
2021-08-01 | Porting cubemap compute shaders to raster for the mobile renderer | Bastiaan Olij |
2021-07-25 | Fix various typos | luz paz |
2021-07-25 | Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment | Rémi Verschelde |
2021-07-25 | Use fragment shader instead of compute shader for effects for mobile renderer | Bastiaan Olij |