Age | Commit message (Expand) | Author |
2022-09-15 | Extract shared scene data into a separate class | Bastiaan Olij |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-19 | Merge pull request #64167 from clayjohn/screen-texture-hint | Max Hilbrunner |
2022-08-09 | Add shader uniform hints for screen textures so users can specify custom filt... | clayjohn |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-08-03 | Add Nearest Mipmap Anisotropic filter option to decals and projectors | Hugo Locurcio |
2022-08-02 | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) | Patrick Exner |
2022-08-01 | Changed storage structs to private | Bastiaan Olij |
2022-07-29 | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde |
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-27 | Merge pull request #63477 from Chaosus/shader_fix_fog | Rémi Verschelde |
2022-07-27 | Fix `FOG` built-in in spatial/fragment shader | Yuri Rubinsky |
2022-07-27 | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij |
2022-07-26 | Implement shader uniform groups/subgroups | Yuri Rubinsky |
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-22 | Clean up Shader Preprocessor | reduz |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-06 | Merge pull request #62344 from BastiaanOlij/extract_dependencies | Rémi Verschelde |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-23 | Use the Static global illumination mode in GeometryInstance3D by default | Hugo Locurcio |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-06-17 | Introduce eye_offset for correcting stereoscopic reflections | Bastiaan Olij |
2022-06-09 | Fix `TIME` compilation for custom functions in spatial shader | Yuri Rubinsky |
2022-06-08 | Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using R... | clayjohn |
2022-06-08 | Merge pull request #61794 from clayjohn/VULKAN-viewport-size | Rémi Verschelde |
2022-06-07 | Use RenderBuffer size instead of half extents for VIEWPORT_SIZE in Vulkan spa... | clayjohn |
2022-06-07 | Initial TAA implementation | jfons |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde |
2022-04-26 | Fix "ortogonal" -> "orthogonal" typo in rasterizer code | Hugo Locurcio |
2022-04-20 | Fix more issues found by cppcheck. | bruvzg |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-13 | Color: Rename `to_srgb`/`to_linear` to include base color space | Rémi Verschelde |
2022-04-11 | Fix Vulkan validation errors on default depth textures | jfons |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-29 | Remove `SHADOW_ATTENUATION` spatial light shader built-in | Yuri Roubinsky |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |