Age | Commit message (Expand) | Author |
2021-07-25 | Fix various typos | luz paz |
2021-07-25 | Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment | Rémi Verschelde |
2021-07-25 | Use fragment shader instead of compute shader for effects for mobile renderer | Bastiaan Olij |
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde |
2021-07-19 | Implement more rendering options as specialization constants | reduz |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-15 | Fixes to forward mobile | reduz |
2021-07-15 | Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format | Juan Linietsky |
2021-07-13 | Use 32bit instead of 64bit 3D render buffer on mobile | Bastiaan Olij |
2021-07-12 | Use specialization constants in clustered renderer | reduz |
2021-07-07 | Fix material invalidation on reimport. | reduz |
2021-07-06 | Unify material parameter update | reduz |
2021-07-05 | Fix Subsurface Scattering | reduz |
2021-07-05 | Fix transparency sorting | Daniel Doran |
2021-07-04 | Decrease opacity of the overdraw debug draw mode | Hugo Locurcio |
2021-07-03 | Fix render debug modes. | reduz |
2021-07-03 | Fix Render Info | reduz |
2021-07-03 | Properly override virtual functions in render_scene_render_rd and subclasses | Bastiaan Olij |
2021-06-29 | Fix non uniform scaling in 3D objects | reduz |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij |
2021-06-08 | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-25 | Added constants PI, TAU and E to the shader language | Joosep Jääger |
2021-05-10 | Split RenderDataRD struct from RenderState struct to simplify passing our ren... | Bastiaan Olij |
2021-05-04 | Remove repeat from forward mobile renderer | Bastiaan Olij |
2021-05-03 | Create mobile renderer | Bastiaan Olij |