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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-17
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-13
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-11
Fix Vulkan validation errors on default depth textures
jfons
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-02
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-29
Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-17
Merge pull request #58954 from Ansraer/alpha_scissor
Rémi Verschelde
2022-03-17
Fix alpha scissor support
Ansraer
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-06
Add a UniformSet cache
reduz
2022-03-04
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-10
Merge pull request #57104 from clayjohn/VULKAN-sky-conflict
Rémi Verschelde
2022-01-30
Fix orthogonal camera auto LOD calculation
orosmatthew
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-23
Update Sky lights in sky setup function
clayjohn
2022-01-19
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-12
Merge pull request #55656 from clayjohn/GLSL3-compiler
Rémi Verschelde
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-04
Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-18
Fix Depth-Prepass transparency mode
jfons
2021-11-17
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Rémi Verschelde
2021-11-16
Fix SRGB conversions in Vulkan Renderer
clayjohn
2021-11-12
Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-08
add more OpenGL attributes
NHodgesVFX
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-01
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
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