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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-04
Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-18
Fix Depth-Prepass transparency mode
jfons
2021-11-17
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Rémi Verschelde
2021-11-16
Fix SRGB conversions in Vulkan Renderer
clayjohn
2021-11-12
Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-08
add more OpenGL attributes
NHodgesVFX
2021-11-06
Added SSIL post processing effect
clayjohn
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-08-31
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
Merge pull request #50883 from BastiaanOlij/mobile_hdr
Bastiaan Olij
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-23
Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-19
Fix incorrect checking of uniform set to prevent error spam (2)
Yuri Roubinsky
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-17
Fixes to mobile renderer
reduz
2021-08-16
Merge pull request #51635 from reduz/further-mobile-optimizations
Juan Linietsky
2021-08-16
Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-15
Fix read from screen and depth texture
Bastiaan Olij
2021-08-13
More optimizations on the mobile renderer.
reduz
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-06
Merge pull request #51309 from Chaosus/fix_uniform_error_spam
Rémi Verschelde
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
Fix incorrect checking of uniform set to prevent error spam
Yuri Roubinsky
2021-08-01
Porting cubemap compute shaders to raster for the mobile renderer
Bastiaan Olij
2021-07-25
Fix various typos
luz paz
2021-07-25
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
2021-07-25
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-15
Fixes to forward mobile
reduz
2021-07-15
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Juan Linietsky
2021-07-13
Use 32bit instead of 64bit 3D render buffer on mobile
Bastiaan Olij
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