Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-12 | Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node | Patrick | |
(cherry picked from commit e35bbd76a314aeabf9aae79cd20bca4d9c4241a9) | |||
2023-04-24 | Don't store instance transform in RD 3D renderer unless requested | clayjohn | |
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice (cherry picked from commit 29edd277e4a45c9f84a9f5291087e671b2169191) | |||
2023-03-13 | Add a few more rendering timestamps | clayjohn | |
(cherry picked from commit 1adc4e5875782c064759bf810c511ac42b0f2d05) | |||
2023-02-22 | Fix issue with default textures requiring arrays when using multiview | Bastiaan Olij | |
2023-02-21 | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky | |
2023-02-13 | Merge pull request #73240 from myaaaaaaaaa/worker-h | Rémi Verschelde | |
Move some `worker_thread_pool.h` includes out of header files | |||
2023-02-13 | Move some worker_thread_pool.h includes out of header files | myaaaaaaaaa | |
2023-02-10 | Add render buffer support to screen space effects | Bastiaan Olij | |
2023-02-01 | Merge pull request #63829 from clayjohn/VULKAN-disable-multiview | Rémi Verschelde | |
Disable multiview shader versions when xr is disabled | |||
2023-02-01 | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access | Rémi Verschelde | |
Expose EYE_OFFSET to gdshader code | |||
2023-02-01 | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde | |
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D | |||
2023-02-01 | Expose EYE_OFFSET to gdshader code | Bastiaan Olij | |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵ | Marius Hanl | |
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com> | |||
2023-01-30 | Fix SSAO/SSIl being applied to reflection probes | Bastiaan Olij | |
2023-01-26 | Merge pull request #71581 from clayjohn/dependency-changed | Rémi Verschelde | |
Flag dirty dependencies when GeometryInstance dependencies change in renderer | |||
2023-01-25 | Make screen texture and depth texture work in Multiview | Bastiaan Olij | |
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |
2023-01-20 | Sort decals and lights based on camera origin | clayjohn | |
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn | |
in favour of texture hints | |||
2023-01-17 | Flag dirty dependencies when GeometryInstance dependencies change in renderer | clayjohn | |
Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material) | |||
2023-01-12 | Only setup depth framebuffer properties when not rendering ReflectionProbes | clayjohn | |
2023-01-12 | Merge pull request #71261 from clayjohn/RD-alpha-aa | Rémi Verschelde | |
Take alpha antialising options into account when setting up materials | |||
2023-01-11 | Take alpha antialising options into account when setting up materials | clayjohn | |
This restores the functionality of the alpha antialising options | |||
2023-01-12 | Merge pull request #71130 from clayjohn/RD-normal-roughness | Rémi Verschelde | |
Fix multiple issues that make the normal roughness texture unusable | |||
2023-01-09 | Fix multiple issues that make the normal roughness texture unusable | clayjohn | |
2023-01-09 | Only disable depth writing in opaque pipelines | clayjohn | |
This restores the behaviour of the visibility fade | |||
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-03 | Ignore depth draw optimization when using depth draw alpha prepass | clayjohn | |
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer | |||
2022-12-26 | Fix errors related to reflection probe now using a render buffers object | Bastiaan Olij | |
2022-12-23 | Merge pull request #70253 from BastiaanOlij/cleanup_sky_render | Rémi Verschelde | |
Cleanup and improve sky render | |||
2022-12-23 | Merge pull request #70476 from BastiaanOlij/move_sdfgi_init | Rémi Verschelde | |
Move SDFGI update logic into clustered renderer | |||
2022-12-23 | Merge pull request #70214 from Ansraer/speed-maybe | Rémi Verschelde | |
[4.x] Use depth prepass to increase opaque render performance | |||
2022-12-23 | use depth prepass to increase performance | Ansraer | |
2022-12-24 | Move SDFGI update logic into clustered renderer | Bastiaan Olij | |
2022-12-23 | Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 | Rémi Verschelde | |
Added options for sorting transparent objects (port of PR #63040) | |||
2022-12-23 | Cleanup and improve sky render | Bastiaan Olij | |
2022-12-23 | Added options for sorting transparent objects (port of PR 63040) | Bastiaan Olij | |
2022-12-22 | Avoid updating particles during 2D rendering | clayjohn | |
In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet. | |||
2022-12-17 | Merge pull request #70132 from clayjohn/RT-update | Rémi Verschelde | |
Implement render_target_was_used API so that Viewports can properly check if they have been used. | |||
2022-12-16 | Implement render_target_was_used API so that Viewports can properly check if ↵ | clayjohn | |
they have been used. For the RD renderer, this does not work for Viewports used in scene shaders yet | |||
2022-12-15 | Flip culling when rendering a camera with negative scale | Lyuma | |
2022-12-15 | Refactor `ShaderData` & fix the sorting of shader uniforms | Yuri Rubinsky | |
2022-12-03 | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour | |
2022-11-22 | Expose `BarrierMask` as flags enum in `RenderingDevice` | Yuri Rubinsky | |
2022-11-17 | Finish implementing Canvas Background mode | clayjohn | |
2022-11-15 | Merge pull request #68628 from clayjohn/shadows | Rémi Verschelde | |
Implement is_animated and casts_shadows | |||
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann | |
2022-11-14 | Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline | Rémi Verschelde | |
Use opaque rendering pipeline for alpha hash materials | |||
2022-11-13 | Implement is_animated and casts_shadows | clayjohn | |
This allows the renderer to correctly decide when to update shadow maps This PR also adds TIME to a few missing places | |||
2022-11-12 | Properly set TIME shader uniform when rendering shadows | clayjohn | |