index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
Age
Commit message (
Expand
)
Author
2022-11-10
Ensure user shader is used in depth pass when point size is used
clayjohn
2022-10-31
Merge pull request #67907 from clayjohn/RD-model-matrix
Rémi Verschelde
2022-10-26
Fix EXE_BAD_ACCESS caused by optional argument
Gordon MacPherson
2022-10-26
Correctly rename to read_model_matrix when using shader builtins that rely on...
clayjohn
2022-10-12
Use radial distance for making LOD decisions.
TechnoPorg
2022-10-10
Vulkan Clustered: Fix culling of negatively-scaled objects
Robbie Cooper
2022-10-06
Merge pull request #66756 from BastiaanOlij/fix_ssr
Rémi Verschelde
2022-10-05
Merge pull request #66922 from BastiaanOlij/fix_direct_shadow
Rémi Verschelde
2022-10-05
Make sure atlas rect for directional lights is calculated using floats
Bastiaan Olij
2022-10-05
Merge pull request #66683 from clayjohn/SRGB-canvasitem
Rémi Verschelde
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Fixing artifacts in SSR
Bastiaan Olij
2022-10-04
Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-02
Update Instance flags in shaders to match instance flags in engine
clayjohn
2022-09-30
Default CanvasItem materials to not convert uniform colors to linear space.
clayjohn
2022-09-30
Merge pull request #66178 from clayjohn/double-precision-rendering
Rémi Verschelde
2022-09-29
Use `constexpr` in the conditions with template parameters and `sizeof`s to s...
bruvzg
2022-09-22
Properly initialize motion vectors offset when motion vectors are disabled.
clayjohn
2022-09-20
Emulate double precision for regular rendering operation.
clayjohn
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-16
Merge pull request #65833 from JFonS/taa_fix_particles_errors
Rémi Verschelde
2022-09-16
Fix error spam in the renderer when using GPUParticles3D
JFonS
2022-09-15
Extract shared scene data into a separate class
Bastiaan Olij
2022-09-14
Merge pull request #65418 from JFonS/taa_multimesh
Clay John
2022-09-12
Add motion vectors support for MultiMeshInstance
jfons
2022-09-12
Merge pull request #65594 from clayjohn/SSR-dialectric
Rémi Verschelde
2022-09-12
Fixed MSAA initialisation in clustered forward renderer
Bastiaan Olij
2022-09-09
Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-19
Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-09
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-03
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-08-02
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-01
Fix uniform set creation error due to null RID
Pedro J. Estébanez
2022-08-01
Changed storage structs to private
Bastiaan Olij
2022-07-29
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
Restructure environment in render implementation
Bastiaan Olij
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-27
Merge pull request #63477 from Chaosus/shader_fix_fog
Rémi Verschelde
2022-07-27
Fix `FOG` built-in in spatial/fragment shader
Yuri Rubinsky
2022-07-27
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-25
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
[next]