Age | Commit message (Expand) | Author |
---|---|---|
2021-06-08 | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky |
2021-06-05 | Rename GI Classes | reduz |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-25 | Merge pull request #48837 from Soupstraw/shader-pi | Rémi Verschelde |
2021-05-25 | Added constants PI, TAU and E to the shader language | Joosep Jääger |
2021-05-20 | Fix instance uniform typo | Winston Hartnett |
2021-05-10 | Split RenderDataRD struct from RenderState struct to simplify passing our ren... | Bastiaan Olij |
2021-05-03 | Assorted fixes to UV unwrapping and GPU lightmapper | jfons |
2021-05-03 | Create mobile renderer | Bastiaan Olij |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde |
2021-04-21 | Fix reflection probe | Bastiaan Olij |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-04-09 | Remove low_end option from renderer, being replaced by separate implementation | Bastiaan Olij |
2021-04-05 | Move clustered renderer functionality | Bastiaan Olij |