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path: root/servers/rendering/renderer_rd/forward_clustered
AgeCommit message (Expand)Author
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-18Fix Depth-Prepass transparency modejfons
2021-11-17Merge pull request #55029 from clayjohn/VULKAN-SRGBRémi Verschelde
2021-11-16Fix SRGB conversions in Vulkan Rendererclayjohn
2021-11-12Fix multimesh still drawing when visible instances is zeroBrian Semrau
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-10-25Implement distance fade and transparencyJFonS
2021-10-21Fix built-in texture samplers passing for spatial shader modeYuri Roubinsky
2021-10-18Fix shaders that use TIME do not force editor to continuously updateRobin Arys
2021-10-15Swap args of Plane(point, normal) constructormennomax
2021-10-14Remove incorrect fog height density remappingBrian Semrau
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-10-04Added support for uniform arrays in shadersYuri Roubinsky
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-17Merge pull request #52409 from GiantBlargg/position-depth-pre-passRémi Verschelde
2021-09-13Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
2021-09-05Fix depth pass for shaders that set POSITIONDaniel Doran
2021-08-31Merge pull request #51873 from Chaosus/fix_uniform_error_spamClay John
2021-08-25Remove 16× MSAA support due to driver bugs and low performanceHugo Locurcio
2021-08-19Fix incorrect checking of uniform set to prevent error spam (2)Yuri Roubinsky
2021-08-18Add comments at the top of each built-in shader to ease debuggingHugo Locurcio
2021-08-17Fixes to mobile rendererreduz
2021-08-16Makes a clear error message if shader compilation failedYuri Roubinsky
2021-08-15Fix read from screen and depth textureBastiaan Olij
2021-08-12Removes an internal error report if shader fails compileYuri Roubinsky
2021-08-06Merge pull request #51309 from Chaosus/fix_uniform_error_spamRémi Verschelde
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-06Fix incorrect checking of uniform set to prevent error spamYuri Roubinsky
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-12Use specialization constants in clustered rendererreduz
2021-07-07Fix material invalidation on reimport.reduz
2021-07-06Unify material parameter updatereduz
2021-07-05Fix Subsurface Scatteringreduz
2021-07-05Fix transparency sortingDaniel Doran
2021-07-04Decrease opacity of the overdraw debug draw modeHugo Locurcio
2021-07-03Fix render debug modes.reduz
2021-07-03Fix Render Inforeduz
2021-07-03Properly override virtual functions in render_scene_render_rd and subclassesBastiaan Olij
2021-06-29Fix non uniform scaling in 3D objectsreduz
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-05Rename GI Classesreduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-25Merge pull request #48837 from Soupstraw/shader-piRémi Verschelde
2021-05-25Added constants PI, TAU and E to the shader languageJoosep Jääger