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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-02-13
Merge pull request #73240 from myaaaaaaaaa/worker-h
Rémi Verschelde
2023-02-13
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-10
Add render buffer support to screen space effects
Bastiaan Olij
2023-02-01
Merge pull request #63829 from clayjohn/VULKAN-disable-multiview
Rémi Verschelde
2023-02-01
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-30
Fix SSAO/SSIl being applied to reflection probes
Bastiaan Olij
2023-01-26
Merge pull request #71581 from clayjohn/dependency-changed
Rémi Verschelde
2023-01-25
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-20
Sort decals and lights based on camera origin
clayjohn
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-17
Flag dirty dependencies when GeometryInstance dependencies change in renderer
clayjohn
2023-01-12
Only setup depth framebuffer properties when not rendering ReflectionProbes
clayjohn
2023-01-12
Merge pull request #71261 from clayjohn/RD-alpha-aa
Rémi Verschelde
2023-01-11
Take alpha antialising options into account when setting up materials
clayjohn
2023-01-12
Merge pull request #71130 from clayjohn/RD-normal-roughness
Rémi Verschelde
2023-01-09
Fix multiple issues that make the normal roughness texture unusable
clayjohn
2023-01-09
Only disable depth writing in opaque pipelines
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2022-12-26
Fix errors related to reflection probe now using a render buffers object
Bastiaan Olij
2022-12-23
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Rémi Verschelde
2022-12-23
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
Rémi Verschelde
2022-12-23
Merge pull request #70214 from Ansraer/speed-maybe
Rémi Verschelde
2022-12-23
use depth prepass to increase performance
Ansraer
2022-12-24
Move SDFGI update logic into clustered renderer
Bastiaan Olij
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-22
Avoid updating particles during 2D rendering
clayjohn
2022-12-17
Merge pull request #70132 from clayjohn/RT-update
Rémi Verschelde
2022-12-16
Implement render_target_was_used API so that Viewports can properly check if ...
clayjohn
2022-12-15
Flip culling when rendering a camera with negative scale
Lyuma
2022-12-15
Refactor `ShaderData` & fix the sorting of shader uniforms
Yuri Rubinsky
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-11-22
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-17
Finish implementing Canvas Background mode
clayjohn
2022-11-15
Merge pull request #68628 from clayjohn/shadows
Rémi Verschelde
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
Rémi Verschelde
2022-11-13
Implement is_animated and casts_shadows
clayjohn
2022-11-12
Properly set TIME shader uniform when rendering shadows
clayjohn
2022-11-10
Ensure user shader is used in depth pass when point size is used
clayjohn
2022-10-31
Merge pull request #67907 from clayjohn/RD-model-matrix
Rémi Verschelde
2022-10-26
Fix EXE_BAD_ACCESS caused by optional argument
Gordon MacPherson
2022-10-26
Correctly rename to read_model_matrix when using shader builtins that rely on...
clayjohn
2022-10-12
Use radial distance for making LOD decisions.
TechnoPorg
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