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AgeCommit message (Expand)Author
2022-01-12Merge pull request #55656 from clayjohn/GLSL3-compilerRémi Verschelde
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-05Merge pull request #56278 from GanidhuAbey/dof_msaa_bugRémi Verschelde
2022-01-04Merge pull request #54791 from NHodgesVFX/masterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #55386 from Calinou/allow-disable-depth-prepassRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-26fixed depth of field bug with msaaGanidhuAbey
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-27Allow disabling the depth prepass in the Vulkan Clustered backendHugo Locurcio
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-18Fix Depth-Prepass transparency modejfons
2021-11-17Merge pull request #55029 from clayjohn/VULKAN-SRGBRémi Verschelde
2021-11-16Fix SRGB conversions in Vulkan Rendererclayjohn
2021-11-12Fix multimesh still drawing when visible instances is zeroBrian Semrau
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-08add more OpenGL attributesNHodgesVFX
2021-11-06Added SSIL post processing effectclayjohn
2021-10-25Implement distance fade and transparencyJFonS
2021-10-21Fix built-in texture samplers passing for spatial shader modeYuri Roubinsky
2021-10-18Fix shaders that use TIME do not force editor to continuously updateRobin Arys
2021-10-15Swap args of Plane(point, normal) constructormennomax
2021-10-14Remove incorrect fog height density remappingBrian Semrau
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-10-04Added support for uniform arrays in shadersYuri Roubinsky
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-17Merge pull request #52409 from GiantBlargg/position-depth-pre-passRémi Verschelde
2021-09-13Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
2021-09-05Fix depth pass for shaders that set POSITIONDaniel Doran
2021-08-31Merge pull request #51873 from Chaosus/fix_uniform_error_spamClay John
2021-08-25Remove 16× MSAA support due to driver bugs and low performanceHugo Locurcio
2021-08-19Fix incorrect checking of uniform set to prevent error spam (2)Yuri Roubinsky
2021-08-18Add comments at the top of each built-in shader to ease debuggingHugo Locurcio
2021-08-17Fixes to mobile rendererreduz
2021-08-16Makes a clear error message if shader compilation failedYuri Roubinsky
2021-08-15Fix read from screen and depth textureBastiaan Olij
2021-08-12Removes an internal error report if shader fails compileYuri Roubinsky
2021-08-06Merge pull request #51309 from Chaosus/fix_uniform_error_spamRémi Verschelde
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij
2021-08-06Fix incorrect checking of uniform set to prevent error spamYuri Roubinsky
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
2021-07-19Implement more rendering options as specialization constantsreduz
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-12Use specialization constants in clustered rendererreduz