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Godot with FMOD integration
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2022-01-12
Merge pull request #55656 from clayjohn/GLSL3-compiler
Rémi Verschelde
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
Merge pull request #56278 from GanidhuAbey/dof_msaa_bug
Rémi Verschelde
2022-01-04
Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #55386 from Calinou/allow-disable-depth-prepass
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-26
fixed depth of field bug with msaa
GanidhuAbey
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-27
Allow disabling the depth prepass in the Vulkan Clustered backend
Hugo Locurcio
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-18
Fix Depth-Prepass transparency mode
jfons
2021-11-17
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Rémi Verschelde
2021-11-16
Fix SRGB conversions in Vulkan Renderer
clayjohn
2021-11-12
Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-08
add more OpenGL attributes
NHodgesVFX
2021-11-06
Added SSIL post processing effect
clayjohn
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-21
Fix built-in texture samplers passing for spatial shader mode
Yuri Roubinsky
2021-10-18
Fix shaders that use TIME do not force editor to continuously update
Robin Arys
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-14
Remove incorrect fog height density remapping
Brian Semrau
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-04
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-17
Merge pull request #52409 from GiantBlargg/position-depth-pre-pass
Rémi Verschelde
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-05
Fix depth pass for shaders that set POSITION
Daniel Doran
2021-08-31
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-19
Fix incorrect checking of uniform set to prevent error spam (2)
Yuri Roubinsky
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-17
Fixes to mobile renderer
reduz
2021-08-16
Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-15
Fix read from screen and depth texture
Bastiaan Olij
2021-08-12
Removes an internal error report if shader fails compile
Yuri Roubinsky
2021-08-06
Merge pull request #51309 from Chaosus/fix_uniform_error_spam
Rémi Verschelde
2021-08-06
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
Fix incorrect checking of uniform set to prevent error spam
Yuri Roubinsky
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-12
Use specialization constants in clustered renderer
reduz
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